![]() Let's start by talking about the orange circle to the top-left. This was mentioned in passing a few times in the early-game guide, but this playthrough has already discovered a few special sites that renewably generate resources - geysers and vents. In a nutshell, our largest concern at present is Water, though Heat will start to become a concern as we proceed. ![]() Our initial area only has so much of it to go around, so we'll either need to continually mine more of it or find some way to transition to Water-based Oxygen production. We're still producing Oxygen from Algae.Too much research will cut significantly into our reserves, so be careful! While our Water supply is plentiful, it is also quite finite.Basically, we've mostly shifted from "survival" to "expansion." That said, we are still prone to some ongoing issues: As such, we're now able to spend time on larger projects and exploration. An initial Carbon Scrubber system has been established.īy meeting these goals, the colony has become relatively stable and meets all basic Duplicant needs.Coal-based Power generation has been established.Plumbing and a basic Water reclamation system are in place.Dupes have started gaining specialized skill-sets and have enough Morale to do so without gaining Stress.A basic Mealwood farm has been established, and we're producing enough to move from Liceloaf to Pickled Meal. ![]() It's the exact same colony from the end of my early-game guide, meaning that the following goals have been met: I will also be ignoring "bonus items" from the Printing Pod, since those are also quite random.īefore proceeding further, here's the base I'm starting from: I will be avoiding strategies that rely upon the randomly-generated "hidden geysers", as not all seeds will contain specific geyser types. I will try to leave notes for guidance for other types of seeds, but I focus on Terra since this guide is focused on helping newcomers learn the game, and Terra is best suited for this task. That said, some of these strategies are specific to certain types of maps - please note that this guide will focus on Terra map types. These strategies are not specific to a particular seed, but I recognize its usefulness when following a guide for learning purposes. If you'd rather use the same world-gen seed as I'm basing everything on but wish to otherwise ignore the early-game guide, I'm using the world-gen seed 2500 on Terra. If any of those are still a major issue for you, consider reading my early-game guide first before proceeding: This guide assumes that you're already familiar with handling the following issues that plague what I term an "early-game" base:
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